Rolf Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears bulky green painted plate armor. He has a hunchback. He has styled his silver hair well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Rolf was born in the north. At a young age he loved to build and create. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Joker, Entrepeneur, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Sellsword
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Raymond Marston, Male Human [Permalink]
Personal [hide]
Description: This northern man wears bulky red painted plate armor. His clothes are grease stained in places. His chestnut hair is still thick. He is very pretty but has cold, dead eyes.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of giants once and for all.
History: Raymond hails from a village terrorized by giants. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants
Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Jeweler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 18000 cp. Aquamarine (400 gp). Chrysoprase (40 gp). Deep green spinel (140 gp).
Charles Walpole, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He sports a flattop hair cut. His hazel eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. As long as the job gets done he does not care how it got done.
History: Charles was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. By chance he met his brother recently and the two have been together since.
Motivation: Wishes to resurrect an old love; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Logical. Bonds: Attractive, Family, In love. Occupation: Laborer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 5 (-3) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Chrysoberyl (40 gp). Banded agate (12 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Heward Budd, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut jaggedly and amateurishly. He has several tiny sapphire earrings on each ear.
Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He comes from a rich northern family. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He struck the Interpreter job and began his own company from there.
Motivation: He is unsatisfied with his job; and to share knowledge with the world
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Interpreter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 200 gp.
Bertram Deighton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light blue in addition to tight pants. He has dyed his greying golden hair a little too much giving a sharp golden color. He has gleaming, smiling violet eyes.
Personality: Bertram is depressed about a lot of things. He tends to be a nihilist. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. Bertram liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life.
Ideals: Optimist. Flaws: Depressed, Mundane. Bonds: Immigrant, In love, Nature. Occupation: Scribe
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 600 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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