Guy Moreno, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. He has styled his white hair well, parting it to the right. He is baby faced.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Doesn't want to be a Armorer and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Joker, Logical. Flaws: Disease, Racist. Bonds: Family. Occupation: Armorer
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Goblin, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Patrick Colby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a tan scarf. His chestnut hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He also has developed a complete distrust of the Carpenter profession.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered poetry. He has worked as a Sage like his father before him.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the north
Ideals: Artistic, Entrepeneur. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1800 sp. Malachite (13 gp). Deep green spinel (150 gp).
Alex Brandon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a green poncho over his likewise colored trousers and shirt. He keeps his red hair in a pixie cut. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is able to fit into much smaller and tighter spaces than normal.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by giants. Alex was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He wants revenge against giants.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Slave, Enemies. Occupation: Roofer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 7 (-2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: Just what you see.
Roland Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can't help but pocket interesting objects he comes across
History: Roland lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.
Motivation: Regain custody of his son.
Flaws: Ugly. Bonds: Criminal record, Family, Adventurer. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Frederick Yeardley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears pastel leather gloves, a pastel jacket, and tight pants, and is pretty ugly. His auburn hair is braided into rings. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted psionic powers by his dying brother.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Persistence, Gifted. Flaws: Ugly, Selfish, Fearful. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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