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Advanced [show]


Bernard Van Es, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is knotted and matted. He wears an eyepatch.

Personality: He will rave to anyone who will listen. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Bernard was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Courier

Voice: Mumbles to self between sentences

Attributes [hide]

Bernard Van Es, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Orc, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Anselm Ashton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears a brown tunic with green highlights, and long violet pants that bunch up around his shoes. His silver hair, when down, is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: He was born blind and as such lacked many opportunities for work. He married young, but lost his spouse to gnolls. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions; and he desires power and/or immortality

Flaws: Disease, Depressed. Bonds: Adventurer, Enemies, Religious. Occupation: Barrister

Voice: Scandinavian accent

Attributes [hide]

Anselm Ashton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Persuasion +3, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Tanglefoot bags.


Social Check DCs


Theodoric Woods, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak, and carries scimitars. His hair is cut close to his head. His hazel eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Jeweler business at a young age. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Bonds: Job, Nature, Adventurer. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Theodoric Woods, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 12 (+1)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Rhodochrosite (13 gp). Star rose quartz (30 gp).


Social Check DCs


Gerald Brent, Male Human [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor. He has a moderate pudge and is not very fit. His tied-back hair is red. His eyes are likewise green.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Gerald Brent, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roland Bentham, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bather arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Fearful. Bonds: Slave, Nature, Rich. Occupation: Bather

Voice: Excited and jittery

Attributes [hide]

Roland Bentham, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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