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Advanced [show]


John Thackeray, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a white collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a quarterstaff. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: John is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: John was raised in a hard working conservative environment. He married young, but lost his spouse to dire rats. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Fletcher again; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Depressed. Bonds: Attractive, Slave, Job, Enemies. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

John Thackeray, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)7 (-2) 16 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Randal Hastings, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky pastel painted plate armor. He has a penchant for wearing a ring with an oversized opal on his left hand. His brown hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Ruler. He does not trust anyone and sleeps with one eye open.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. Recently the stress of being a Ruler has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Insomniac. Bonds: Rich, Job, Mentor. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Randal Hastings, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)14 (+2) 9 (-1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Red garnet (70 gp). Hematite (12 gp). Jasper (20 gp). Golden pearl (70 gp). 1 Minor magic item.


Social Check DCs


Raymond Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries tridents. His long brown hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, Raymond will drive conversation. Energy wise he seems alert and responsive.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Extrovert, Professionalism. Bonds: Criminal record. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Raymond Blakeley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)14 (+2) 17 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Goblin, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Percival Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a green costume with the symbols of the sun god on his torso. His brown hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has money and likes to spend it; and doesn't want to be a layabout and was forced into it by his family

Flaws: Addict, Ugly. Bonds: Family, Military, Rich. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Percival Birkenhead, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 9 (-1)9 (-1)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red tunic with white highlights, and long violet pants that bunch up around his shoes. His red hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He then took over the family business and is one of the better Servant for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Fighting. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Servant

Voice: Mousy voice

Attributes [hide]

Alexandre Gresham, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 18 (+4)16 (+3)
Skills Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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