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Advanced [show]


Shane Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. His silver hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has achieved small success as a Ploughman.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Shane Graeme, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)6 (-2) 11 (+0)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 60 pp.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white trousers with grey and green striped suspenders. He wears various colorful collared shirts. His red hair is unkempt and raggedy. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor

Ideals: Professionalism, Gifted. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

John Cooper, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Chad Colby, Male Human [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his greataxe always slung over his shoulder. His hair is cut close to his head. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to loving parents in a slum to the south. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Shy, Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Sellsword

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Colby, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Athletics +0, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs


Kody Kelsey, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a dagger on it. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Ploughman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent father.

Ideals: Opinionated. Flaws: Insomniac, Insane. Bonds: Family. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Kody Kelsey, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 9 (-1)17 (+3)
Skills Insight +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He has a moderate pudge and is not very fit. His head has been shaved. His hazel unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he wants revenge against goblins

Flaws: Ugly, Disease, Insomniac. Bonds: Enemies, Criminal record. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Guy Abram, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs

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