Roland Lindsay, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears dark leathers with embroidery. He has a very tight haircut. His eyes are brown and he is always smoking a pipe.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has built up a small fortune and can afford his own way.
Motivation: He is not mentally stable, and does not behave rationally; and money/treasure
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Mentor, Rich. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Coral (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gunter Shelley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). His black hair is lengthy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Rich. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Wymar Branson, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.
Personality: Wymar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert, Gifted. Bonds: Poor, Criminal record, Immigrant. Occupation: Interpreter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Roger Beitz, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a hunchback. His white hair is lengthy. His eyes are blue and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and his spouse's relatives view him with great suspicion
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Dilettante
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Rhodochrosite (12 gp). Obsidian (12 gp).
Solomon Payton, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy blonde beard and wild blonde hair. His eyes are brown and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He wants revenge against gnolls.
Ideals: Logical. Flaws: Disease. Bonds: Poor, Enemies, Job. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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