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NPC Generator

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Advanced [show]


Diggory Chester, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, black cloak. He has a red handlebar mustache and slicked back red hair. His thin eyebrows rest above his beady hazel eyes.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He'd like to take his coworkers down a peg; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Ugly, Disease, Racist. Bonds: Job, Adventurer. Occupation: Blacksmith

Voice: Mousy voice

Attributes [hide]

Diggory Chester, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 500 sp.


Social Check DCs


Everard Clare, Male Human [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man sports tan clothing, slightly heavier than average wear. His chestnut hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the east, but his parents moved at a very young age to the north. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Everard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge; and someone believes him a fraud

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Enemies, Immigrant. Occupation: Interpreter

Voice: Smoker's lung

Attributes [hide]

Everard Clare, Male Human Fighter 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Golden pearl (70 gp). Onyx (30 gp).


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a yellow tunic with tan highlights, and long brown pants that bunch up around his shoes. His clothes are grease stained in places. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He helped his father out around the business and became quite the natural. He has worked as a Gardener like his father before him.

Motivation: To be a Sailor again; and further expansion of business

Flaws: Disease, Insomniac. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Gardener

Voice: Whispers

Attributes [hide]

Bertram Shelly, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 13 (+1)10 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Dean Branson, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears pastel painted combat armor at almost all times, marred by chocolates. He has silver hair. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: When he was but 8 years old his parents immigrated from the west. A gifted student he started as a Stableman, but he got bored and became a Banker. He struck the Banker job and began his own company from there.

Motivation: To be a Stableman again; and wants to open a new tavern

Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Dean Branson, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)8 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


William Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. His moppish white hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

William Royal, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)18 (+4) 14 (+2)17 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin, Auran, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs

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