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Advanced [show]


Dustin Milton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears tight fighting clothing, which leaves very little to the imagination. His blonde hair, when down, is lengthy. His fierce amber eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Brewer in town.

History: He was born into a rich family. His childhood dream was to be a Performer, but he was a colossal failure. He has drifted from career to career and currently works as a Brewer.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Fighting, Athletic, Persistence. Bonds: Job, Rich. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Dustin Milton, Male Human Fighter 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)12 (+1) 9 (-1)14 (+2)
Skills Athletics +6, Deception +4
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Masterwork studded leather.


Social Check DCs


Raymond Westcott, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue broad hat and blue clothes. He has a long chestnut beard with little hanging trinkets. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Raymond is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Gifted. Bonds: Family, Rich. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Westcott, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 10 (+0)6 (-2) 14 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. His hair, while still mostly black, has prominent grey streaks. His brown eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Norman is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Joker, Impeccable. Bonds: Attractive, Family, Military. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Norman Gentry, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Malachite (10 gp). Jasper (40 gp). Fiery yellow corundum (800 gp).


Social Check DCs


Manfred Ashley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He can speak with the recently deceased. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Gifted, Artistic. Bonds: Family. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Manfred Ashley, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)5 (-3) 10 (+0)17 (+3)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Gerald Brandon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. He wears his golden hair up. His eyes are a pleasant violet.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A deep hatred of brigands; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Disease. Bonds: Enemies, Rich, In love. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Gerald Brandon, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)10 (+0) 18 (+4)11 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Azurite (12 gp). Red-brown spinel (60 gp). Fiery yellow corundum (700 gp). Jet (60 gp). 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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