Miles Beckwith, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He prefers to wear black clothing when he does not wear armor. He keeps his golden hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Miles took refuge in the ruined castle and found the beat up falchion and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is terrified, and will act out of fear; and a need for knowledge about a nearby landmark
Flaws: Disease, Fearful. Bonds: Adventurer, Nature. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1000 sp. 1 Silk rope. 1 Silk rope.
Miles Dumph, Male Human [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a brown coat with blue slacks. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Guard, who enjoyed hunting, Miles was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.
Motivation: Retire the richest man in the west; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic, Addict. Bonds: Job, Nature. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. White opal (400 gp). Golden pearl (140 gp). Silver pearl (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Godfrey Colton, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has styled his red hair well, parting it to the right. He has violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Godfrey and his spouse have recently divorced.
Motivation: To be a Ploughman again.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Shipwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Patrick Shelley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue coat over a white low-cut shirt, and a broad hat upon his head. He sports a flattop hair cut. His violet eyes dart from person to person to random spaces in the air.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.
History: He was raised in a forest tribe. Patrick was born on a far western forest where he grew up under the tutelage of his mother, an expert Servant. He left for the west, certain he would find work there.
Motivation: Wants to work out more often; and he is wracked by social anxiety
Ideals: Athletic. Flaws: Terse, Impulsive. Bonds: Nature, Immigrant. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
Possessions: 10000 cp.
Lance Cotton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears tan cloth garments or leather armor. His black hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Scribe, who enjoyed hunting, Lance was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. By chance he met his sister recently and the two have been together since.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Nature, Family. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1300 sp.
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