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NPC Generator

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Advanced [show]


Thomas Spaulding, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely white suit with grey socks and a vest with buckled shoes and is in decent physical shape. He has a long brown beard with little hanging trinkets. He has gleaming, smiling gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: Born in the east to a Guard, Thomas learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered poetry. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Persistence, Artistic. Flaws: Disease. Bonds: Job, Family. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Thomas Spaulding, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Magnifying glass.


Social Check DCs


Hunter Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His auburn hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and marry his sister to traveling adventurers

Ideals: Pacifist. Bonds: Attractive, Immigrant, Slave, Family. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Hunter Nibley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Auran, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2600 sp.


Social Check DCs


Charles Eastoft, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has white hair. He has several tiny topaz earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich. Occupation: Weaver

Voice: Hard of hearing, loud

Attributes [hide]

Charles Eastoft, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. Fire opal pendant on a fine gold chain (400 gp). 1 Disguise kit.


Social Check DCs


Simon Dumph, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long golden hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: He's repulsed by the PC; and to pay off his debts

Flaws: Antagonistic, Forgetful. Bonds: Nature, Adventurer, Debt. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Dumph, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 8 (-1)11 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs


Norman Spaulding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a axe. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. Norman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Mentor. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Norman Spaulding, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)11 (+0)
Skills Athletics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Terran, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 14000 sp. Aquamarine (500 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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