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Advanced [show]


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With bright golden hair and a scraggly beard. His half smiles and violet eyes are beguiling and draw you in.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Justice, Entrepeneur. Flaws: Mundane. Bonds: Attractive. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Percival Eastoft, Male Human Fighter 5
Medium (6'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Arcana +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 10000 cp. White pearl (140 gp). Star ruby (1200 gp). 4 Holy water. 1 Antitoxin. 2 Smokesticks. 1 Antitoxin.


Social Check DCs


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered glaive and tarnished sword as well. His brown hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Glassblower, but he got bored and became a Navigator. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting, Justice. Bonds: Attractive, Job, Criminal record. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp. 1 Half-Plate.


Social Check DCs


Ralf Wesley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear flannel. His black hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Antagonistic. Bonds: Job, Mentor, Military, Slave. Occupation: Junk Dealer

Voice: Hissing voice

Attributes [hide]

Ralf Wesley, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 16 (+3)15 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Kyle Morley, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered monstrous two handed axe and tarnished lance as well. With bright black hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to loving parents in a slum to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Kyle Morley, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Gomory Garrick, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing the road beaten gear of a warrior. His golden hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Adventurer. Occupation: Dilettante

Voice: Raspy

Attributes [hide]

Gomory Garrick, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Heavy wooden shield.


Social Check DCs

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