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Advanced [show]


Randal Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a red coat. He is bald on top and has large golden tufts of hair around his ears. He wears an eyepatch.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the south to a Architect, Randal learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 7 years.

Motivation: He'd like to take his coworkers down a peg; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Weston, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 39000 sp. Brass mug with jade inlays (400 gp). Old masterpiece painting (1200 gp). Solid gold idol (500 gp).


Social Check DCs


Adam Huxley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'3" and dresses in green turtlenecks beneath a blue coat with violet slacks. His chestnut hair is knotted and matted. He is very pretty but has cold, dead eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Criminal record, Military. Occupation: Junk Dealer

Voice: Slurs words

Attributes [hide]

Adam Huxley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 3 (-4)16 (+3)
Skills Performance +5, Survival -2
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has red hair. His eyes are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Gunter's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he's in love

Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Gunter Ansley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Guy Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Professionalism. Flaws: Ugly. Bonds: Nature, Adventurer, Rich. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Guy Stansfield, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)16 (+3) 18 (+4)14 (+2)
Skills Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. Silver ewer (50 gp).


Social Check DCs


Gerard Cotton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: Aggressive, abrasive, and angry, Gerard embodies much of what other species detest in the Humans. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: The child of western immigrants he idolized his mother. Gerard was born on a far western plains where he grew up under the tutelage of his mother, an expert Dyer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur, Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Dyer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Cotton, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)13 (+1) 16 (+3)9 (-1)
Skills Deception +1, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Golden yellow topaz (700 gp).


Social Check DCs

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