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NPC Generator

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Advanced [show]


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is cut short. His blue eyes are passionate and lively.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Seeks redemption; and wants a kiss

Ideals: Joker, Professionalism, Artistic. Bonds: Attractive. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Charles Wentworth, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Lapis lazuli (15 gp). 1 Masterwork Common Melee.


Social Check DCs


Randal Churchill, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has a long red beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He receives visions of the future at random moments

History: Gifted from a young age, Randal studied abroad. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Randal's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 6 years.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Guardian. Occupation: Hunter

Voice: Raspy

Attributes [hide]

Randal Churchill, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Hailey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He has done his best to style his silver hair to look like a famous performer. He has a tattooed face.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Bather profession.

History: He got into the Miller business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Miller. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and to be a bather again

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Job. Occupation: Miller

Voice: Spits words with contempt

Attributes [hide]

Gomory Hailey, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Abyssal, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aldous Bradshaw, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in red turtlenecks beneath a white coat with red slacks. His blonde hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Aldous Bradshaw, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Odo Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). His hair is brown and curly. His eyes are blue and he is always smoking a pipe.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Carter

Voice: Scandinavian accent

Attributes [hide]

Odo Carlton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Animal Handling +3, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 700 sp.


Social Check DCs

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