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Advanced [show]


Gomory Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long yellow pants that bunch up around his shoes. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Gomory was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk; and to share knowledge with the world

Ideals: Logical. Flaws: Antagonistic, Secretive. Bonds: Attractive, Military, Adventurer. Occupation: Body Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gomory Yardley, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)17 (+3) 6 (-2)10 (+0)
Skills Perception +0, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Charles Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear flannel. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He ran away from his former home and has been making his living as a Shepherd for the past few years.

Motivation: Revenge; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Job, Enemies. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Charles Ramsey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)13 (+1) 11 (+0)14 (+2)
Skills Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Drogo Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears many layers of old clothing at all times. His hair, while still mostly black, has prominent grey streaks. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Criminal record. Occupation: Fortune-teller

Voice: Deep voice with rolling R's

Attributes [hide]

Drogo Rodney, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Athletics +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 90 pp.


Social Check DCs


Randal Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a yellow suit. His auburn hair is thinning but still full. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has achieved small success as a Hunter.

Motivation: He is greedy; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Rich. Occupation: Hunter

Voice: French accent

Attributes [hide]

Randal Clayton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Eye agate (8 gp). Freshwater pearl (8 gp). 1 Magnifying glass. 1 Masterwork Musical instrument. 1 Simple lock.


Social Check DCs


Tim Hadley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears tattered old clothes. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is currently in port desperately looking for someone to get him out; and he is a bit of a kleptomaniac

Ideals: Philantrophist, Optimist, Logical. Flaws: Ugly. Bonds: Slave. Occupation: Ruler

Voice: Low and grunting

Attributes [hide]

Tim Hadley, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)15 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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