Simon Colton, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. He wears a Stetson hat to cover his moderate length blonde hair. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gifted from a young age, Simon studied abroad. His necromantic abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Fighting, Gifted. Flaws: Fearful. Bonds: Attractive, Family. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Anselm Shelly, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. His long auburn hair reaches down to his waist. He has a dull look in his gray eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.
History: He was raised in a plains tribe. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Ugly. Bonds: Guardian, Military, Nature, Family. Occupation: Seamstress
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Rhodochrosite (6 gp). Malachite (6 gp). Jet (130 gp). 1 Tanglefoot bags.
Shane Hampton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a robe, a symbol of his god around his neck, and a flail on his belt. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Shane was left his mother's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Secretive, Insomniac. Bonds: Military. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. White pearl (130 gp). White pearl (130 gp). Citrine (40 gp).
Guy Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His red hair is thinning but still full. His eyes are hazel and catlike.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Barkeep in town.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Locksmith mother left him crippled. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Richard Barney, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he sports yellow clothing, slightly heavier than average wear. His blonde hair, when down, is lengthy. His eyes are gray and he is always smoking a pipe.
Personality: Eccentric and domineering, Richard will drive conversation. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Richard was left his father's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Extrovert, Professionalism. Bonds: Military, Adventurer, Slave. Occupation: Priest
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!