Gerald Beverly, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not trust anyone and sleeps with one eye open.
History: He was born to a criminal king-pin and mafia family Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying sister.
Motivation: He has decided he is irredeemable.
Ideals: Impeccable, Gifted. Flaws: Ugly, Insomniac. Bonds: Criminal record. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +4
Possessions: 200 gp.
Richard Gresham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a logical person and will generally grow upset if things defy logic and science.
History: Richard was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. He inherited the family business which he has now maintained for 5 years.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Gardener
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 5 (-3) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Kyle Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a small bristly mustache and wavy golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. After a long history of fighting, Kyle and his spouse have recently divorced.
Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Architect
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 10 pp.
Robert Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a tan coat over a yellow low-cut shirt, and a broad hat upon his head. His hair is cut close to his head. His green eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Miner business at a young age. While studying, he fell in love. They married and had a son. He has worked as a Miner like his father before him.
Motivation: To get a good night's sleep; and further expansion of business
Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Job, In love. Occupation: Miner
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 700 sp.
Hugh Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and tends to wear a large violet jacket. His red hair is cut short with large spiked bangs in the front. This blue eyed easterner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a forest tribe. He was an apprentice working in his mother's forge. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Antagonistic, Addict. Bonds: Nature, Job, Adventurer. Occupation: Apothecary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Violet garnet (900 gp). Sardonyx (70 gp). Malachite (7 gp).
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