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NPC Generator

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Advanced [show]


Chad Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a green low-cut shirt, and a Stetson hat upon his head, and he perpetually has his shortbow ready. With a patchy chestnut beard and wild chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a poor family in the city he treasured whatever gifts he got. Chad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting, Joker. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Chad Marlowe, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Mitchell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has brown eyes.

Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Manfred's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying sister.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Attractive, Rich. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Manfred Mitchell, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Insight +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Star rose quartz (80 gp). Tiger eye turquoise (4 gp). Alexandrite (700 gp). Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Tim Chester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tim took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Seamstress and was forced into it by his family; and regain custody of his son

Ideals: Professionalism, Logical. Bonds: Nature, Family, Rich. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Tim Chester, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 13 (+1)7 (-2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Cory Richie, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. His long white hair reaches down to his waist. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is an amazing painter.

History: Born to a Soapmaker, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. He was granted druidic powers by his dying brother.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Bonds: Poor, In love. Occupation: Baker

Voice: Sleepy voice

Attributes [hide]

Cory Richie, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)7 (-2) 11 (+0)13 (+1)
Skills Persuasion +3, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Norman Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a violet tunic with grey highlights, and long white pants that bunch up around his shoes. He carries with him a set of shortbows on his belt, each one with a amethyst on the hilt. His brown hair is cut short. His eyes are likewise gray. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich eastern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Attractive, Rich, Nature. Occupation: Banker

Voice: American accent

Attributes [hide]

Norman Huxley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 9 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 700 sp. Star rose quartz (60 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs

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