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NPC Generator

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Advanced [show]


Bernard Hartford, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man is wearing colorful clothing, dressed as a Farmer. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Bernard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Passionate. Flaws: Disease, Insomniac. Bonds: Attractive, Military. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Hartford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 7 (-2)15 (+2) 16 (+3)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a very tight haircut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Heward lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Ploughman, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Logical. Bonds: Enemies, Family, Job, Rich. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

Heward Jacobs, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)16 (+3) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran, Infernal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Odo Darby, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His silver hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.

History: Odo was born the youngest of three triplets. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Odo Darby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears his white hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. He worked as a nervous Farmer and found it very stressful. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Ugly. Bonds: Rich, Criminal record, Job. Occupation: Farmer

Voice: Whispers

Attributes [hide]

Miles Beckwith, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)17 (+3) 12 (+1)9 (-1)
Skills History +5, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Silver chalice with lapis lazuli gems (70 gp). Brass mug with jade inlays (200 gp). An abacus with copper, silver and gold markers (70 gp).


Social Check DCs


John Byron, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is lengthy. He has several tiny emerald earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Logical. Bonds: Rich, Attractive, Job, Military. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

John Byron, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs

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