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NPC Generator

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Advanced [show]


Patrick Barney, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. He has several tiny opal earrings on each ear.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Bather, Patrick learned a great deal about his father's area of expertise. He worked as a nervous Bather and found it very stressful. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Disease. Bonds: Rich, Job, Adventurer. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Barney, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1400 sp.


Social Check DCs


Kyle England, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. He wears his chestnut hair up. He is baby faced.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has worked as a Mortician like his mother before him.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a spice merchant again

Ideals: Disciplined, Logical, Impeccable. Flaws: Ugly. Bonds: Slave, Job. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Kyle England, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1100 sp. 1 Darkwood Buckler.


Social Check DCs


Dean Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky tan painted plate armor. He has red hair. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Architect business at a young age. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to be a mercenary again

Flaws: Mundane. Bonds: Slave, Job, Immigrant. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Dean Wentworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 15 (+2)8 (-1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Southey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a black cloak and cross-gartered brown stockings. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Shoemaker father left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Disease. Bonds: Adventurer, Criminal record, Slave. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Heward Southey, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 12
Languages Common, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Randal Gresham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his morningstar always slung over his shoulder. He keeps his long blonde hair kept up in a rat tail. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Brewer for the past few years.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Brewer

Voice: Hard of hearing, loud

Attributes [hide]

Randal Gresham, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Arcana +2, Athletics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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