Adelard Morley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a long, tan cloak, and is pretty ugly. He keeps his red hair in a flapper bob. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, he prefers to meditate than take action. He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.
Motivation: Regain custody of his son; and he has passion for adventuring and risk
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Slave, Adventurer, Family. Occupation: Barrister
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 18000 sp.
Norman Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. His deerstalker hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly, Insane, Shy. Bonds: Adventurer, Poor. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 600 sp. 4 Holy water. 1 Thunderstones. 1 Thunderstones.
Richard Kendall, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered tan stockings. He keeps his golden hair in a pixie cut. His face is scarred and worn.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 15th year, his parents were killed by a orcs raid, leaving Richard alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a deep hatred of orcs
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Enemies, Poor. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp. 1 Half-Plate. 1 Half-Plate.
Patrick Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is styled in orderly dreadlocks. His hazel eyes are slightly larger than normal.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful slaver made him what he is. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Mentor, Enemies. Occupation: Miner
Voice: German accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Heward Bentley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light yellow in addition to tight pants and is in decent physical shape. His hair is long and red with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: Heward was born the youngest of three triplets. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and regain custody of his daughter
Ideals: Persistence, Impeccable. Flaws: Addict, Depressed. Bonds: Family, Criminal record. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Pink pearl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
