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NPC Generator

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Advanced [show]


Percival Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his black hair. His amber eyes peer out from beneath his small pastel hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: Born in the south his family was never financially stable. He dropped out of school before completing his studies. He has worked as a Herbalist like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Philantrophist, Logical. Bonds: Attractive, Job, Poor. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Percival Berkeley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Golden yellow topaz (800 gp). 1 Minor magic item.


Social Check DCs


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are blue and beady.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Alex Holton, Male Human Fighter 5
Medium (5'10") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Browning, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear tan pants and tee shirts. He keeps his long auburn hair kept up in a rat tail. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Gifted. Bonds: Criminal record, Debt. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Shane Browning, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp.


Social Check DCs


Gilbert Kimberly, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses like a well dressed Miller does. He keeps his red hair in a flapper bob. His green eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and doesn't want to be a miller and was forced into it by his family

Ideals: Opinionated. Bonds: Job, Slave, Rich, Family. Occupation: Miller

Voice: Dutch accent

Attributes [hide]

Gilbert Kimberly, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)7 (-2) 7 (-2)10 (+0)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Heward Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a rapier. His red hair is drawn into a tight pony tail with a clover scrunchie. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Actor in town.

History: Born to a poor family in the city he treasured whatever gifts he got. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Adventurer, Job, Poor, Enemies. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Cornish, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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