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NPC Generator

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Advanced [show]


Bernard Ryley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a grey cloak and cross-gartered black stockings. His brown hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels threatened by others; and he has decided he is irredeemable

Flaws: Mundane, Impulsive, Fearful. Bonds: Military, Criminal record. Occupation: Armorer

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Ryley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Religion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears red trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He has moderate length golden hair. He has a dull look in his violet eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Justice, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Merchant

Voice: Low range voice

Attributes [hide]

Gerard Woods, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills History +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Anthony Pinkerton, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a top hat to cover his moderate length brown hair. He has a dull look in his blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane, Disease, PTSD. Bonds: Criminal record. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Anthony Pinkerton, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is heavily combed to the right. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Extrovert. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Bertram Fawcett, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Dustin Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He is physically well-built. His hair is white and curly. His half smiles and brown eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Attractive, Military. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Stapleton, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Deception +6, History +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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