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NPC Generator

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Advanced [show]


Thomas Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright yellow and brown, and wears rings and necklaces with large, colorful gems. His auburn hair is long and unkept. His eyes are a pleasant brown.

Personality: He speaks before he thinks and is too direct. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: The child of eastern immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He has worked as a Carter like his mother before him.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Rich, In love, Immigrant, Job. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Thomas Spaulding, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. He wears his white hair up. His amber eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his music dream.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a deep hatred of giants

Ideals: Joker, Artistic. Bonds: Attractive, Nature. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Hugh Graeme, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 12 (+1)8 (-1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. Lapis lazuli (9 gp). Banded agate (9 gp).


Social Check DCs


Wymar Beverly, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear blue pants and tee shirts. His long red hair reaches down to his waist. His eyes are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He now spends his time doing works of charity.

Motivation: Sabotage a competitor.

Ideals: Athletic, Philantrophist. Flaws: Depressed. Bonds: Job, Mentor. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Wymar Beverly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 800 sp.


Social Check DCs


Roger Hailey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. He sports a flattop hair cut. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His mother raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Professionalism, Opinionated. Bonds: Attractive, Nature, Criminal record. Occupation: Bather

Voice: Sounds elderly

Attributes [hide]

Roger Hailey, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 14 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gerard Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is slicked back into a classic pompadour. His eyes are violet and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Military, Job. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Gerard Addington, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs

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