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NPC Generator

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Advanced [show]


Arnold Colby, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears an entirely yellow suit with violet socks and a vest with buckled shoes. His hair is silver, silky, and of moderate length. He has hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: Arnold was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: An old rival family wants him found; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Job, Family, Rich. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Arnold Colby, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Charles Staurheim, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in earthy colors with a brown and grey handkerchief worn on his left side. He is bald on top and has large red tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the north to a Seamstress, Charles learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered north to less war torn lands. He has taken up work as a Seamstress and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Fisher again; and money/treasure

Ideals: Impeccable. Flaws: Ugly, Addict, PTSD. Bonds: Rich, Job. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Charles Staurheim, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 16 (+3)11 (+0) 7 (-2)15 (+2)
Skills Insight +0, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Thomas Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses like a well dressed Spy does. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.

History: Born in the west to a Spy, Thomas learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Job, Military. Occupation: Spy

Voice: Stutters

Attributes [hide]

Thomas Jacobs, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Nature +4
Senses Passive Perception 13
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Dustin Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. His silver hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes peer out from beneath his broad pastel hat.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Layabout, but he was a colossal failure. He used his abilities to trick people and travel the world for free.

Motivation: He's looking for his big break; and to reunite with his old friends

Flaws: Fearful. Bonds: Rich, Job, Criminal record, Adventurer. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Dustin Gentry, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Alexandrite (500 gp). Coral (160 gp). 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Average lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Herbalist uniform. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small forest village. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Immigrant, Nature. Occupation: Herbalist

Voice: Sounds elderly

Attributes [hide]

Robert Abram, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 11000 sp.


Social Check DCs

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