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Advanced [show]


Solomon Morton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his mace. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Solomon was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered painting. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and to end his boredom

Ideals: Artistic. Flaws: Mundane. Bonds: Rich, Family. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Solomon Morton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs


Frederick Conway, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He dresses in white turtlenecks beneath a violet coat with blue slacks. His white hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Stableman business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Job. Occupation: Stableman

Voice: French accent

Attributes [hide]

Frederick Conway, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Athletics +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Onyx (40 gp). Smoky quartz (40 gp). Aquamarine (400 gp).


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and tends to wear a large pastel jacket. His skin is also unnaturally pale. His silver hair is cut jaggedly and amateurishly. His eyes are violet.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Bertram was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Locksmith like his father before him.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Joker, Justice. Flaws: Ugly, PTSD. Bonds: Job, Family. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

Bertram Mitchell, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)5 (-3) 7 (-2)11 (+0)
Skills Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Justin Alton, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of magic on his torso. He has a slight overbite and is overall scrawny. His hair is auburn and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: Justin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: When he was but 6 years old his parents immigrated from the north. Justin was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Carpenter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Extrovert, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Whispers

Attributes [hide]

Justin Alton, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)11 (+0) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is greying and his face has many wrinkles. His violet eyes peer out from beneath his Stetson white hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Bertram hails from a village terrorized by goblins. His father was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against goblins; and retire the richest man in the north

Ideals: Entrepeneur, Persistence. Bonds: Poor, Attractive, Enemies. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Bertram Yeardley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Celestial, Ignan, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Backpack. 1 Good lock. 1 Disguise kit. 1 Backpack.


Social Check DCs

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