Trym Marley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tight fitting black shirt and pants. His blonde hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with writing.
History: He was born to a criminal king-pin and mafia family Trym was born on a far western island where he grew up under the tutelage of his father, an expert Guard. He used his abilities to trick people and travel the world for free.
Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Bonds: Rich, Job, Criminal record, Immigrant. Occupation: Guard
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp.
Bernard Royston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. He has moderate length chestnut hair. He has violet eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent mother; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Attractive, Slave, Job, Family. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 2 Antitoxin.
Percival Bradly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing tan shirts, loose pants, and blazers most of the time. His auburn hair is lengthy and is close to two feet long. He has gray eyes and a tan hat with a grey feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: Doesn't want to be a Healer and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Shy. Bonds: Attractive, Poor, Family, Military. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Half-Plate. 1 Half-Plate.
Hugh Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is singed and shortened. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a very good compulsive liar and kleptomaniac.
History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
Anselm Hayley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is typically in his Assassin uniform. He has done his best to style his silver hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 3 years old his parents immigrated from the west. When Anselm reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy. Bonds: Job, Immigrant, Military. Occupation: Assassin
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 3000 cp.
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