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NPC Generator

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Advanced [show]


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He also is a firm believer in the manly ideal.

History: Bertram was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Opinionated. Flaws: Ugly, Impulsive, Racist. Bonds: Family. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Harrington, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 16 (+3)17 (+3)
Skills Arcana +5
Senses Passive Perception 13
Languages Common, Goblin, Auran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 26000 cp.


Social Check DCs


Percival Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His chestnut hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Sold as a small child to a necromancer, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Percival was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Percival's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and doesn't want to be a merchant and was forced into it by his family

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Percival Sutherland, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 200 gp.


Social Check DCs


Henry Denholm, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red shirt with thin violet vertical stripes and grey pants. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a brothel owner, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to work out more often; and he seems to be bored by most things

Ideals: Professionalism, Athletic. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Bather

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Denholm, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)15 (+2) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Pink pearl (100 gp). Tiger eye turquoise (12 gp). Coral (100 gp). 1 Simple lock. 1 Good lock. 1 Small steel mirror.


Social Check DCs


Conrad Morley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Insane. Bonds: Rich, Attractive, Religious. Occupation: Miller

Voice: Scandinavian accent

Attributes [hide]

Conrad Morley, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)13 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Stealth +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Hunter Dalton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a worn and beaten armor. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Hunter was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has dedicated himself to building a better village for his children.

Motivation: Human compassion; and to reunite with his old friends

Ideals: Joker. Flaws: Racist. Bonds: Religious, Job, Adventurer. Occupation: Mason

Voice: Deep voice with rolling R's

Attributes [hide]

Hunter Dalton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Athletics +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs

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