Jocelyn Barlow, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is auburn and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Further he is a bit of a stoner and is frequently out of it.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and a strong sense of loyalty to human people
Ideals: Artistic, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Seamstress
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Manfred Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his tan robe and has his kukri always slung over his shoulder. He has a red handlebar mustache and slicked back red hair. This green eyed easterner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. The war was a terrible time for him, and Manfred does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a Doctor, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and he feels kind of lost in life
Ideals: Persistence. Flaws: Depressed. Bonds: Military, Poor, Job. Occupation: Blacksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Trym Bing, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Seamstress, he is not a threatening figure. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Trym was born on a far eastern island where he grew up under the tutelage of his father, an expert Seamstress. He moves from town to town, unable to find a place to settle.
Motivation: Wants to have a good time and be beloved; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist. Bonds: Poor, Immigrant, Debt. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1300 sp. Gold dragon comb with red garnet eye (300 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).
Chad Copeland, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a robe, a symbol of strength around his neck, and a nunchaku on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes have a joyful gleam in them most of the time.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Sold as a small child to a slaver, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Mentor, Rich. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 12000 cp. Azurite (5 gp). Red spinel (90 gp).
Manfred Snape, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a custom-built plate barding that's adorned with white lining and desert motifs. His top hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Assassin. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Assassin and found it very stressful. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Slave. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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