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NPC Generator

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Advanced [show]


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his silver hair up. He has gleaming, smiling violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born in the north, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Flaws: Depressed, Fearful. Bonds: Rich, Immigrant, Slave. Occupation: Stylist

Voice: Laughs frequently while speaking

Attributes [hide]

Dustin Winthrop, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Athletics +0, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Wymar Tatum, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His feathered hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: He is almost excessively polite to everyone, even when angry. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Wymar Tatum, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)10 (+0) 17 (+3)14 (+2)
Skills Perception +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp.


Social Check DCs


Roland Hale, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light red in addition to tight pants. He has a small bristly mustache and wavy blonde hair. His face is scarred and worn.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Weaver business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Weaver.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Roland Hale, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Blythe, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue pants and tee shirts. He is muscular with a powerful set of arms. He wears a small hat to cover his moderate length auburn hair. He has a dull look in his violet eyes.

Personality: He likes to make people angry or surprised. He is a bit of a xeno-phobe, disliking non-Humans.

History: He got into the Bowyer business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Wants his loneliness to end; and wants to open a new tavern

Flaws: Antagonistic, Racist. Bonds: Job, Religious, Has a crush. Occupation: Bowyer

Voice: Complex vocabulary, royal

Attributes [hide]

Manfred Blythe, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Athletics +3, Survival +0
Senses Passive Perception 8
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in a small plains village. In his 12th year, his parents were killed by a drow raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature, Enemies. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Thomas Barlow, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)7 (-2) 13 (+1)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Onyx (60 gp). Jet (80 gp). Jet (80 gp). 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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