Gomory Rylan, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a tan vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is tall, broad shouldered and powerfully built. He wears his auburn hair up in a very large beehive style do. His gray eyes peer out from beneath his broad tan hat.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gomory was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Family, Job. Occupation: Slave Trader
Voice: Sensual and smooth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 80 pp. 1 Half-Plate. 1 Banded mail.
Gilbert Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bristling with hidden weapons, mostly whips and longswords. With a patchy chestnut beard and wild chestnut hair. His eyes are a pleasant green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and expand his business
Flaws: Disease. Bonds: Poor, Criminal record, Nature, Job. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2500 sp. Sardonyx (70 gp). Sardonyx (70 gp). Silver pearl (130 gp).
Arnold Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His skin is fair and his fingers are delicate and long. His hair is golden and curly. He has gleaming, smiling blue eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot resist a sob story and will often dote over anyone who has one.
History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Patrick Merton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a white handlebar mustache and slicked back white hair. His gray eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of southern immigrants he idolized his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the south, certain he would find work there.
Motivation: He is wracked by social anxiety; and he has a rivalry with the church that dominates his actions
Ideals: Joker. Flaws: Fearful. Bonds: Religious, Immigrant, Attractive. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Ernest Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered writing. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk
Ideals: Justice, Gifted, Artistic. Bonds: Adventurer, Family. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp.
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