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NPC Generator

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Advanced [show]


Anselm Braxton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he dresses in collared shirts and wears a proper scarf over his head. His auburn hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: When he was but 3 years old his parents immigrated from the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Dyer for the past few years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and he seems to be bored by most things

Ideals: Opinionated. Flaws: Selfish, Mundane. Bonds: Immigrant, Job. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Anselm Braxton, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 4 (-3)11 (+0)
Skills History +4, Medicine +0
Senses Passive Perception 7
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Aldous Cooper, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He wears a tight fitting green shirt and pants. He wears a small hat to cover his moderate length blonde hair. His skin is flawless and his violet eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Spy. He plays an instrument quite well.

History: Sold as a small child to a necromancer, Aldous was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Spy soon after.

Motivation: He is compelled to act according to his religious beliefs; and sabotage a competitor

Ideals: Artistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Aldous Cooper, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 7 (-2)15 (+2)
Skills Acrobatics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Heward Sheldon, Male Human [Permalink]

Personal [hide]

Description: A 5'2" northern man, he very much looks the part of a Architect. His hair is always cut to a buzz. He has gleaming, smiling violet eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Sheldon, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)3 (-4)
Skills Investigation +4, Performance -2
Senses Passive Perception 11
Languages Common, Sylvan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 1 Superior lock. 1 Good lock.


Social Check DCs


Alexandre Kendal, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a violet coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. His hair is black, silky, and of moderate length. His hazel eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Justice, Optimist. Bonds: Attractive, Nature, Criminal record. Occupation: Mortician

Voice: American accent

Attributes [hide]

Alexandre Kendal, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)19 (+4) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Gnoll, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Carnelian (60 gp). Alexandrite (700 gp). Silver pearl (50 gp). 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Ernest Mori, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy white hair. His eyes are a pleasant amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy. Bonds: Attractive, Criminal record, Rich. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Ernest Mori, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp. Eye agate (11 gp). Black pearl (400 gp).


Social Check DCs

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