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NPC Generator

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Advanced [show]


Gerard Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His martial abilities were realized during a raid on his village. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and many giants want him driven away

Ideals: Athletic, Gifted. Flaws: Antagonistic, Disease. Bonds: Enemies. Occupation: Weaver

Voice: Dutch accent

Attributes [hide]

Gerard Rodney, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 18 (+4)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears blue leather gloves, a blue jacket, and tight pants. His brown hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. His family was turned out during the war. He and his family wandered north to less war torn lands. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Disciplined. Flaws: Impulsive, PTSD. Bonds: Adventurer, Job. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Trym Hartford, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Theobald Barton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing pastel shirts, loose pants, and blazers most of the time. He sports a flattop hair cut. This gray eyed westerner is not easily forgotten.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: Retire the richest man in the west.

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Theobald Barton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)8 (-1) 13 (+1)6 (-2)
Skills Nature +1, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Hourglass. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs


Drogo Bentley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Performer. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has worked as a Performer like his mother before him.

Motivation: He has money and likes to spend it; and many illithids want him driven away

Ideals: Extrovert. Bonds: Rich, Job, Religious, Enemies. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Drogo Bentley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 10 (+0)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5

Possessions: 100 gp.


Social Check DCs


Dustin Lincoln, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His small hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a great chef.

History: He was born to loving parents in a slum to the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor. Occupation: Brewer

Voice: Uses sign language

Attributes [hide]

Dustin Lincoln, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)6 (-2) 12 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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