Everard Richie, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is styled in orderly dreadlocks. He has green eyes and a brown hat with a yellow feather.
Personality: Everard is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: He got into the Cartwright business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a stableman again
Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Cartwright
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Trym Alton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large black jacket. He is an epitome of beauty. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his mother was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he's looking for his big break
Bonds: Attractive, Adventurer, Enemies, Military, Job. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Abyssal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Shane Tyndall, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars, he is not a threatening figure. With bright blonde hair and a scraggly beard. He has brown eyes and a white hat with a brown feather.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: Wishes to resurrect an old love; and to reunite with his absent father
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Family, In love. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Tourmaline (130 gp). Moss agate (15 gp).
Simon Morley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear yellow tank tops with red pants. With a patchy red beard and wild red hair. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: To prove his worth to the world; and to reunite with his absent mother
Flaws: Shy, Impulsive. Bonds: Adventurer, Military, Family. Occupation: Seamstress
Voice: Slurs words
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 10 pp. Deep blue spinel (400 gp). 1 Masterwork Common Ranged Weapon.
Dean Jacobs, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean blue cloak covering his clean studded leather. His blonde hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Dean was raised in a hard working conservative environment. He worked as a nervous Shipwright and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Racist, Forgetful. Bonds: Job. Occupation: Shipwright
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. Carnelian (80 gp). Azurite (5 gp). Lapis lazuli (5 gp). Malachite (5 gp). 2 Antitoxin. 2 Tanglefoot bags. 4 Holy water. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
