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NPC Generator

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Advanced [show]


Clerebold Rayden, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His hair is always cut to a buzz. His hazel eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Clerebold Rayden, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp.


Social Check DCs


John Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a white costume with the symbols of magic on his torso, and a wedding ring on his right hand. He wears his hair in dreadlocks. His violet eyes peer out from beneath his broad white hat.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Baker for the past few years.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Antagonistic, Forgetful. Bonds: In love, Nature, Job. Occupation: Baker

Voice: Breathy voice

Attributes [hide]

John Dumph, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Guy Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He carries with him a set of whips, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has auburn hair. He has a dull look in his amber eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He receives visions of the future at random moments

History: Guy hails from a village terrorized by brigands. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.

Motivation: He's looking for his big break.

Ideals: Fighting, Disciplined, Gifted. Bonds: Enemies, Adventurer. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Guy Rowley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)10 (+0) 5 (-3)9 (-1)
Skills Acrobatics +4, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


John Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a large black jacket. His red hair and beard is wavy and long. This blue eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Shy, Secretive. Bonds: Adventurer, Military. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

John Tewksbury, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)5 (-3) 9 (-1)18 (+4)
Skills Investigation +0, Persuasion +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 40000 cp. Coral (110 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Black star sapphire (600 gp).


Social Check DCs


Henry Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy tan suit. Beneath his clothing is a huge mess of scar tissue. His tied-back hair is golden. He wears round tiny glasses practically rammed into his face.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. A freak accident while working with his Spy mother left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist, Fighting. Flaws: Disease. Bonds: Attractive, Slave, Enemies. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Henry Atherton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (300 gp). Solid gold idol (500 gp).


Social Check DCs

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