Gerald Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered red stockings. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Gerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gerald lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Scribe
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 200 gp. Obsidian (7 gp). Tiger eye turquoise (7 gp).
Dean Gresham, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His moppish black hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also hits on women, regardless of circumstances.
History: Dean hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and several ex partners dislike his way of doing things and want revenge
Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Has a crush, Enemies. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Drogo Weston, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is red. His blue eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He got into the Bounty Hunter business at a young age. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Job, Family. Occupation: Bounty Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp.
Everard Churchill, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly hand crossbows and tridents. His black hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born blind and as such lacked many opportunities for work. He moved from fad to fad and when he turned 15 he discovered painting. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Ideals: Disciplined, Philantrophist, Artistic. Flaws: Disease. Bonds: Criminal record. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Half-Plate.
Charles Ryley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather. He is bristling with hidden weapons, mostly bows and shortspears. He has moderate length blonde hair. His amber eyes lackadaisically let the world flow into them.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Charles lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has since lost track of the people in his past.
Motivation: Many gnolls want him driven away; and marry his sister to traveling adventurers
Ideals: Disciplined, Joker. Bonds: Criminal record, Family, Enemies. Occupation: Detective
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 18 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan, Gnoll, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Banded agate (7 gp).
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