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NPC Generator

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Advanced [show]


Trym Harlow, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of the sun god around his neck, and a rapier on his belt. His white hair is cut short. His green eyes dart from person to person.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He worked as a nervous Dilettante and found it very stressful. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Job. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Trym Harlow, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Hunter Beverly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black cloak and cross-gartered grey stockings. His brown hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Hunter was raised in a hard working conservative environment. He moved out north to avoid the crime he committed. He became a Fletcher soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Shy. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Fletcher

Voice: Farmer accent

Attributes [hide]

Hunter Beverly, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gunter Pickering, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His blonde hair is knotted and matted. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. As long as the job gets done he does not care how it got done.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Professionalism. Flaws: Antagonistic, Depressed. Bonds: Attractive, Nature. Occupation: Carpenter

Voice: Strong lisp

Attributes [hide]

Gunter Pickering, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He keeps his long silver hair kept up in a rat tail. His amber eyes have a joyful gleam in them most of the time.

Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was always a brilliant, if unscrupulous mind. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Addict, Insane. Bonds: Slave, Adventurer. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Arnold Nash, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Malachite (12 gp). Alexandrite (900 gp).


Social Check DCs


Solomon Copeland, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a blue tunic with yellow highlights, and long violet pants that bunch up around his shoes. He wears a top hat to cover his moderate length chestnut hair. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Athletic, Logical, Artistic. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Solomon Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)8 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 11000 cp. Gold and topaz bottle stopper cork (600 gp).


Social Check DCs

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