Alexandre Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of orcs once and for all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Alexandre took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant, Family. Occupation: Server
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4
Possessions: 23000 sp. Freshwater pearl (9 gp). Amethyst (80 gp). Sardonyx (70 gp). White pearl (80 gp). 1 Minor magic item.
Gilbert Law, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his golden hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.
History: He comes from a rich western family. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Money/treasure; and to reunite with his old friends
Flaws: Addict. Bonds: Attractive, Adventurer, Rich. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Buckler. 1 Breastplate.
Peter Ansley, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his brown robe and has his dagger always slung over his shoulder, and sports empty pouches on his belt. His brown hair is lengthy and is close to two feet long. His eyes are likewise brown.
Personality: He is fixated on the number 47. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: When he was but 7 years old his parents immigrated from the west. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Insane. Bonds: Military, Immigrant, In love. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: 400 gp.
Hunter Marlee, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a custom-built plate barding that's adorned with blue lining and desert motifs, marred by chocolates. With a patchy golden beard and wild golden hair. This amber eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He enjoys reading and quiet.
History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Roofer. Being a Roofer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Ideals: Logical. Flaws: Ugly. Bonds: Job, Mentor, Criminal record. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Ernest Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His chestnut hair is cut short with large spiked bangs in the front. He has green eyes and a violet hat with a grey feather.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Shy, Mundane. Bonds: Criminal record, Military. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!