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NPC Generator

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Advanced [show]


Manfred Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. His silver hair is still thick. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Justice. Bonds: Attractive, Criminal record, Rich. Occupation: Fletcher

Voice: Slurs words

Attributes [hide]

Manfred Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 9 (-1)7 (-2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Freshwater pearl (14 gp). 1 Minor magic item.


Social Check DCs


Kody Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. With a patchy silver beard and wild silver hair. He has gray eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and money/treasure

Ideals: Passionate. Flaws: Impulsive, Disease. Bonds: Rich, Criminal record. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Kody Marlee, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 11 (+0)14 (+2)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Drogo Watson, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a large white jacket, and sports empty pouches on his belt. His hair is brown and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.

History: He was raised in a island tribe. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Hedonist. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Strong lisp

Attributes [hide]

Drogo Watson, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7000 cp. Moonstone (40 gp). Red spinel (120 gp). Sard (40 gp).


Social Check DCs


John Coombs, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a black poncho over his likewise colored trousers and shirt. His brown hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Shoemaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better trade route.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and regain custody of his daughter

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Masseuse

Voice: Slurs words

Attributes [hide]

John Coombs, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)11 (+0) 15 (+2)4 (-3)
Skills Insight +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Peter Atterton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in a clean brown cloak covering his clean studded leather. He has a long silver beard with little hanging trinkets. His blue eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Peter lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been saving his money to try and buy his brother's freedom.

Motivation: He is currently in port desperately looking for someone to get him out; and regain custody of his daughter

Flaws: Ugly, Impulsive, Insane. Bonds: Family, Slave. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Peter Atterton, Male Human Fighter 5
Medium (5'7") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 51 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 11 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 500 gp. Alexandrite (300 gp). Rose (20 gp). Tourmaline (130 gp).


Social Check DCs

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