Miles Blythe, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green armored body suit, with a simple tan line shooting up and back down. With a patchy blonde beard and wild blonde hair. He tend to wears goggles to shield his eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister; and an old rival family wants him found
Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Family. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
John Shirley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His chestnut hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised in a island tribe. Like his mother and his sister before him, after school he went straight into learning to become a Miller. He has worked as a Miller like his mother before him.
Motivation: To be a Guard again; and he is unsatisfied with his job
Ideals: Impeccable. Bonds: Poor, Military, Nature, Job. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Theodoric Spalding, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries clubs. His long chestnut hair reaches down to his waist. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting, Extrovert, Persistence. Flaws: Ugly, Shy. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Halfling, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Gerald Royston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tattered old clothes. He wears a wide-brimmed hat to cover his moderate length silver hair. His green eyes peer out from beneath his wide-brimmed white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly. Bonds: Slave, Mentor, Job. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Alex Upton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy black suit. His hair is auburn, silky, and of moderate length. His hazel eyes dart from person to person.
Personality: Alex is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alex grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alex. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels the way he acts is they only way to get by in the world; and a rival would like him out of the picture
Ideals: Entrepeneur, Impeccable. Flaws: Depressed. Bonds: Attractive, Nature, Criminal record. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp. Sapphire pendant on gold chain (700 gp). Sapphire pendant on gold chain (700 gp).
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