Gomory Dalton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair and beard is wavy and long. He has a tattooed face.
Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Family, Nature. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
John Norton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright violet suits and hats. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He keeps his auburn hair in a flapper bob. His amber eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered poetry. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants to get laid; and someone believes him a fraud
Ideals: Fighting, Joker, Artistic. Flaws: Antagonistic. Bonds: Enemies, Has a crush. Occupation: Guard
Voice: Rolls R's
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 4 (-3) | 16 (+3) | 9 (-1) | 10 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Red spinel (40 gp). Jet (40 gp).
Simon Beitz, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears black painted combat armor at almost all times. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Trym Marleigh, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His white hair and beard is wavy and long. He is baby faced.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born several months after his father was called into army service. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Persistence, Logical, Gifted. Flaws: Ugly. Bonds: Military. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Banded mail. 1 Darkwood Shield.
Ernest Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a blue tunic with red highlights, and long grey pants that bunch up around his shoes. He carries a battered trident and tarnished shield as well. With bright black hair and a scraggly beard. He has several tiny opal earrings on each ear.
Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Professionalism, Impeccable. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Body Guard
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Tiger eye turquoise (13 gp). Jasper (40 gp).
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