Gerald Richie, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Passionate, Joker, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Balimaar Myerscough, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of magic on his torso. His red hair is slicked back into a classic pompadour. His eyes are blue.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Balimaar was born the youngest of three triplets. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: An old rival family wants him found; and doesn't want to be a locksmith and was forced into it by his family
Ideals: Philantrophist, Optimist. Flaws: Ugly. Bonds: In love, Family. Occupation: Locksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp.
Aldous Kenley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a bastard sword. His red hair is matted, messy, and big. His fierce hazel eyes like to dwell on things.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses divination through singing.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After months of barely getting by, Aldous managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant, Rich. Occupation: Actor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Roland Lester, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, typically a more casual-formal manner. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast plains. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Flaws: Shy, Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Doctor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Minor magic item.
Tim Quinton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep white leather and dull grey iron scale mail. His red hair is styled in orderly dreadlocks. He has amber eyes and a white hat with a grey feather.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 18th year, his parents were killed by a orcs raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To get a good night's sleep; and he wants revenge against orcs
Ideals: Justice. Flaws: Shy, Insomniac. Bonds: Poor, Enemies. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Auran, Aquan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp. 1 Breastplate.
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