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Advanced [show]


Gerald Wallace, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His brown hair is lengthy and is close to two feet long. His eyes are likewise hazel. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of eastern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Justice. Bonds: Attractive, Religious, Criminal record, Immigrant. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Gerald Wallace, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Orc, Infernal, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2000 sp. Aquamarine (600 gp). Red spinel (110 gp). Chrysoprase (80 gp).


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered warhammer and tarnished bastard sword as well. His silver hair is heavily combed to the left. His brown eyes have a joyful gleam in them most of the time.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Bertram studied abroad. In his youth he was a Blacksmith, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He struck the Dyer job and began his own company from there.

Motivation: Expand his business; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Fighting, Philantrophist, Gifted. Flaws: PTSD. Bonds: Job. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Bertram Birkenhead, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears skinny pants and wears a brown and yellow robe with the hood down. His auburn hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Persistence. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Chatham, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Roland Beitz, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a red costume with the symbols of his god on his torso. His right hand appears badly burned and disfigured. His chestnut hair and beard is wavy and long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Eccentric and domineering, Roland will drive conversation. He works hard and plays hard.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has worked as a Banker like his mother before him.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Logical. Flaws: Hedonist, Insane. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Roland Beitz, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)6 (-2) 9 (-1)15 (+2)
Skills Animal Handling +1, History +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Randal Carlisle, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tight fitting brown shirt and pants. He is tall, broad shouldered and powerfully built. He wears his silver hair up in a very large beehive style do. His violet eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Engraver. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Bellfounder again; and to unite with his sister

Ideals: Gifted. Flaws: Forgetful. Bonds: Job, Adventurer, Family. Occupation: Engraver

Voice: Spits and sputters

Attributes [hide]

Randal Carlisle, Male Human Fighter 5
Medium (6'6") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 10 (+0)11 (+0)
Skills Athletics +5, Performance +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp. Onyx (50 gp). 1 Darkwood Shield.


Social Check DCs

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