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NPC Generator

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Advanced [show]


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. He has blonde hair. His hazel eyes dart from person to person.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Attractive, Criminal record. Occupation: Servant

Voice: Pirate accent

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)14 (+2) 8 (-1)10 (+0)
Skills Insight +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Trym Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is physically well-built. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Miller.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult.

Ideals: Justice. Flaws: Racist. Bonds: Adventurer, Poor, Job. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Trym Hartford, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 400 gp. White pearl (110 gp).


Social Check DCs


Peter Beitz, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he very much looks the part of a Stableman. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his green eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Stableman.

Motivation: Wants to have a good time and be beloved; and he has passion for adventuring and risk

Ideals: Professionalism, Optimist. Bonds: Job, Adventurer, Slave. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Peter Beitz, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 27000 sp.


Social Check DCs


Alex Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black coat over a grey low-cut shirt, and a deerstalker hat upon his head. His red hair is matted, messy, and big. His green unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Detective responsibilities is difficult; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Detective

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Kimberly, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)12 (+1) 13 (+1)8 (-1)
Skills Insight +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. Gold dragon comb with red garnet eye (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Simon Haley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His violet unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful slaver made him what he is. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy

Ideals: Passionate, Gifted. Flaws: Disease, Shy. Bonds: Mentor. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Simon Haley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)6 (-2) 17 (+3)9 (-1)
Skills Animal Handling +5, Deception +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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