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Advanced [show]


Hugh Yorke, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He wears his white hair down. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly, Fearful, Insane. Bonds: Criminal record. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Hugh Yorke, Male Human Fighter 5
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. Jasper (60 gp). Lapis lazuli (4 gp). Emerald (1100 gp). Rose (60 gp).


Social Check DCs


Miles Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear flannel. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Apothecary business at a young age. His family was turned out during the war. He and his family wandered north to less war torn lands. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To share knowledge with the world; and sabotage a competitor

Ideals: Optimist, Fighting, Logical. Flaws: PTSD. Bonds: Job. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Miles Wilberforce, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. A miniature golden chest with tiny emeralds lining the top (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Finely wrought small gold bracelet (20 gp).


Social Check DCs


Chad Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His red hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of western immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the west, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and retire the richest man in the west

Ideals: Joker, Entrepeneur. Bonds: Immigrant, Attractive. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Chad Hayhurst, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Jocelyn Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Mayor does. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Mayor soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Jocelyn Jacobs, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)16 (+3) 18 (+4)17 (+3)
Skills Intimidation +5, Religion +5
Senses Passive Perception 14
Languages Common, Abyssal, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Anselm Ashton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has the majority of his body covered in plate. He wears a feathered hat to cover his moderate length golden hair. His fierce hazel eyes like to dwell on things.

Personality: Eccentric and domineering, Anselm will drive conversation. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Bonds: Attractive, Criminal record, Mentor. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Anselm Ashton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Gold and topaz bottle stopper cork (400 gp).


Social Check DCs

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