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NPC Generator

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Advanced [show]


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears a red coat over a brown low-cut shirt, and a deerstalker hat upon his head. His moppish silver hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Wymar was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Wants to raise his children well.

Flaws: Shy. Bonds: Rich, Family. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Wymar Chatham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)18 (+4) 18 (+4)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 14
Languages Common, Gnoll, Aquan, Orc, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a weathered and beat up set of banded mail beneath an oversized black coat. His brown hair is slicked back into a classic pompadour. His eyes are likewise violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Armorer

Voice: Scottish accent

Attributes [hide]

Ernest Blakely, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)6 (-2) 15 (+2)10 (+0)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kody Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He usually wears his white robe and has his crossbow always slung over his shoulder, marred by beers. He wears his chestnut hair up. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his father. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and regain custody of his son

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Family, Job. Occupation: Bounty Hunter

Voice: Russian accent

Attributes [hide]

Kody Wedgwood, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Violet garnet (500 gp).


Social Check DCs


Manfred Milton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely blue suit with brown socks and a vest with buckled shoes. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 6 years.

Motivation: To settle down with his crush; and to clean up the streets

Ideals: Gifted. Bonds: Guardian, Attractive, Job, Has a crush. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Manfred Milton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 6 (-2)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Roger Denholm, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He wears his auburn hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has drifted from career to career and currently works as a Sculptor.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Gifted. Flaws: Racist, Hedonist. Bonds: Job, Rich. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Roger Denholm, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)6 (-2) 12 (+1)13 (+1)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Silver holy symbol. 1 Masterwork Thieves’ tools.


Social Check DCs

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