Tim Kent, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears bulky grey painted plate armor. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He is an amazing painter.
History: He got into the Adventurer business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Enemies. Occupation: Adventurer
Voice: Slurs words
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 30 pp. 1 Minor magic item.
Peter Elton, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his axe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His white hair is heavily combed to the left. He has several tiny topaz earrings on each ear.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a minor phobia of water and hates getting wet.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Passionate, Fighting. Flaws: Fearful. Bonds: Rich. Occupation: Carpenter
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. Deep blue spinel (900 gp). 1 Minor magic item.
Gilbert Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is typically in his Armorer uniform. He has styled his golden hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His childhood dream was to be a Sculptor, but he was a colossal failure. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: Deep green spinel (130 gp). Bloodstone (70 gp).
Bertram Pickering, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Marshal. He has a slight overbite and is overall scrawny. His chestnut hair is long and unkept. His eyes are a pleasant hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Bertram was raised in a hard working conservative environment. A gifted student he started as a Barber, but he got bored and became a Marshal. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Job, In love. Occupation: Marshal
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Simon Reid, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.
History: The child of a Apothecary, who enjoyed hunting, Simon was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Flaws: Selfish, Greedy. Bonds: Nature, Adventurer. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
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