Richard Beverly, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His small hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor, Criminal record. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 1 Average lock.
Anthony Sutherland, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a black and blue handkerchief worn on his right side. His white hair is thinning but still full. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He never wears the same outfit twice, unless he absolutely has to.
History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Anthony took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Nature, Poor, Job. Occupation: Tanner
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Black star sapphire (700 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Gomory Hayes, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. He wears a broad hat to hide his balding. His eyes are likewise violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: He was born at the edge of vast island. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Athletic, Disciplined, Philantrophist. Bonds: Nature, Adventurer. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 8 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +6
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Justin Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears just a grey suit. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily eccentric. He receives visions of the future at random moments
History: He was raised in a forest tribe. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Ugly, Insomniac, Insane. Bonds: Nature. Occupation: Mercenary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 16000 cp. 1 Masterwork Uncommon Weapon.
Trym Barney, Male Human [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his morningstar always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the east his family was never financially stable. His childhood dream was to be a Priest, but he was a colossal failure. He ran away from his former home and has been making his living as a Crown-heir for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1
Possessions: 400 gp.
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