Ralf Compton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His hair is cut close to his head. His blue eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He would rather hide behind his crafts than deal with other people.
History: He comes from a rich eastern family. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has money and likes to spend it
Ideals: Fighting, Opinionated, Artistic. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Bullseye lantern.
Frederick Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He sports a long brown beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: This man loves music and to teach people music more than just about anything. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered music. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Common Melee.
John Everleigh, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a faded coat and loose pants complete with broad hat, and his gloved hand is found clutching a hand crossbow. He wears his golden hair down. His violet eyes are passionate and lively.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His druidic abilities were realized during a raid on his village. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Gifted, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument.
Chad Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of the four houses of cards on his torso. He has a small bristly mustache and wavy brown hair. His eyes are gray and catlike.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He feeds upon the attention of others.
History: Chad was born with his mother's beautiful face. His family was turned out during the war. He and his family wandered north to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He desires power and/or immortality; and to protect his home
Ideals: Persistence. Flaws: PTSD. Bonds: Guardian, Attractive, Adventurer. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Ralf Shelley, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he wears baggy blue pantaloons and a green scarf. His auburn hair is knotted and matted. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: He got into the Barber business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 14 years.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Barber
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
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