Odo Hastings, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky violet painted plate armor. His golden hair is matted, messy, and big. His gray eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people
Ideals: Professionalism, Fighting. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Barber
Voice: Russian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Hunter Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has shaved his head bald. He is baby faced.
Personality: This man loves dancing and to teach people dancing more than just about anything. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Artistic, Philantrophist. Bonds: Rich, Nature, Family. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Old masterpiece painting (900 gp). Silver ewer (70 gp). 1 Banded mail. 1 Half-Plate.
Percival Trollope, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are hazel.
Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: Human compassion; and he's repulsed by the pc
Ideals: Athletic. Flaws: Racist, Impulsive, Antagonistic. Bonds: Poor. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Rock crystal (20 gp). Chalcedony (20 gp).
Adam Whitby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a moderate pudge and is not very fit. He wears a deerstalker hat to hide his balding. His amber eyes peer out from beneath his deerstalker black hat.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a Shipwright, his father struggled to pay the bills. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Beggar like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Cynical, Fearful. Bonds: Poor, Job. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Tourmaline (150 gp). Coral (150 gp). Amethyst (150 gp).
Everard Brady, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is well dressed, constantly wearing a green suit, tan shirt, and blue tie. His white hair is braided into rings. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Everard studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has set out to sabotage the competition.
Motivation: To reunite with his absent father; and to be a fletcher again
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Bowyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
