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NPC Generator

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Advanced [show]


Balimaar Bentley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. He has chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Ugly, Depressed, Disease. Bonds: Family, Criminal record. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Balimaar Bentley, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp.


Social Check DCs


Alexandre Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears skinny pants and wears a pastel and tan robe with the hood down. His silver hair has been sun bleached extensively. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Sage mother left him crippled. He now mingles about in high society.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Artistic. Flaws: Hedonist, Disease. Bonds: Rich. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Alexandre Gresham, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 7000 cp. 1 Minor magic item.


Social Check DCs


Ernest Remington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears dull blue sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His right leg appears badly burned and disfigured. His silver hair is styled in orderly dreadlocks. He has a dull look in his amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Bonds: Nature, Job. Occupation: Beggar

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Remington, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bernard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is cut short. His fierce green eyes like to dwell on things.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.

Motivation: To clean up the streets; and to end his boredom

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Family, Guardian. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Bernard Berkeley, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Athletics +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Disguise kit. 1 Silver holy symbol.


Social Check DCs


Lewis Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Lewis isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To be a Tanner again; and wants to work out more often

Ideals: Impeccable, Athletic. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Lewis Wordsworth, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 16 (+3)5 (-3)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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